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Dungeon floor sprite.
3d and 2d sprites modular dungeons assets.
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Platformer sidescroller characters and enemies.
Forest floor 7 grass 65 dead or dying 13 uneven 39 well maintained 13 gravel 21 plants non grass 10 sand 5 smooth stones 2 pictures and paintings 32.
Other tiles like a flaming tile set fire to other flammable tiles.
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Sideview pixel art rpg enemy sprites.
Each one of these tiles can be used for cooking.
A simple collection of dungeon asset sprites for use with the sprite stacking technique.
New art collections.
16x16 fantasy rpg characters.
Everything is cut and ready for use.
This sprite is loaded in vram after entering a dungeon along with all the other item sprites.
Magicavoxel source files included.
Please note to add normal maps to this pack we had to rework completely all sprite sheets and some sprites.
In the image above it is represented using all 13 item sprite palettes.
Create sprite sign in create sprite.
When lit on fire they will all eventually turn to embers.
Click to view at full size.
Create sprite sign in create sprite.
Dungeon tiles are objects that remain static on the map.
They cannot be picked up or used by the hero but a few can be interacted with.
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This sprite is loaded in vram after entering a dungeon but during gameplay is replaced by the hp damage cure amount or the miss notice.
So if you are using it in the existing project you might lose.
Layers transform palettes.
Voxel dungeon crawler environment assets.
A trap activates when the hero steps on one or a thrown object triggers it.